The Maker Faire was excellent, even if there was a significant hardware failure that took the phone off-line for part of Saturday and all of Sunday. It was too noisy to even attempt to play Zork, so I had prepared the framework so it could run a much simpler game called Moonglow, written by Dave Bernazzani […]
Wow, it really has been a while, but improvements in technology have given me an idea of how to improve upon the original Dial-a-Grue phone. The idea is to use a small embedded computer, this time a $9 “chip” computer and actually embed it into a gutted phone. From there I can use text-to-speech (tts) and […]
I supposed I should have figured this out earlier, but there just isn’t enough SRAM for the zip interpreter to run the Zork I story file. It is trying to malloc() approximately 30KB of ram for various data structures, and the poor little Arduino Mega only has 8. It might be possible to […]
As I said in a previous post, It looks like a standard Arduino just doesn’t have enough memory, so I found an Arduino Mega, which is based on the ATMega 1280 rather than the 328. However, when I got the Mega from MakerBot Industries, it refused to accept any new program uploads. Every time I […]
So, by commiting acts of unspeakable hackery, I’ve gotten it small enough to load onto the Arduino: Of course it doesn’t run, but that’s a different hurdle.
So after much hacking away, I’ve finally gotten the zip code to compile under the Arduino IDE. But it doesn’t quite fit.