Category Archives: Coding

Maker Faire round up

The Maker Faire was excellent, even if there was a significant hardware failure that took the phone off-line for part of Saturday and all of Sunday. It was too noisy to even attempt to play Zork, so I had prepared the framework so it could run a much simpler game called Moonglow, written by Dave Bernazzani […]

GruePhone Lives Again!

Wow, it really has been a while, but improvements in technology have given me an idea of how to improve upon the original Dial-a-Grue phone. The idea is to use a small embedded computer, this time a $9 “chip” computer and actually embed it into a gutted phone.  From there I can use text-to-speech (tts) and […]

Brains too small, make bigger…

I supposed I should have figured this out earlier, but there just isn’t enough SRAM for the zip interpreter to run the Zork I story file.   It is trying to malloc() approximately 30KB of ram for various data structures, and the poor little Arduino Mega only has 8.   It might be possible to […]

Problems loading sketches into new Arduino Mega

As I said in a previous post, It looks like a standard Arduino just doesn’t have enough memory, so I found an Arduino Mega, which is based on the ATMega 1280 rather than the 328. However, when I got the Mega from MakerBot Industries, it refused to accept any new program uploads.  Every time I […]